---
title: "Protocol 223: A Free-Roaming VR Case Study"
description: "My role as CTO and lead developer on Protocol 223, from full-body capture to Unity VR tools and team leadership."
created: 2026-04-10T13:20:00+02:00
updated: 2026-08-19T04:30:26+02:00
tags: ["Game Development", "VR", "Free-roam"]
icon: "/images/icons/icon-key.svg"
image: "/images/projects/protocol223-card.webp"
---

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## The project

Protocol 223 is a free-roaming virtual reality experience built around four dimensions: full-body capture, a mixed-reality environment, free movement and competition.

![Protocol 223 - Teams facing off](/images/projects/protocol223-team.webp)

## My role

I worked on Protocol 223 as CTO and lead developer. My scope covered a significant part of the Unity VR development as well as leadership of the developers and artists.

My responsibilities included:

- the game architecture and networking layer;
- programming the motion-capture suit's microcontrollers;
- VR tools and tools for mapping the physical room to its virtual representation;
- Unity tools and tools for creating and dressing game levels;
- services used to operate the game, including cloud, database, API and game master application work;
- some of the visual effects.

This list describes my responsibilities without disclosing the project's detailed architecture, algorithms or internal processes.

## The central challenge

The most significant challenge was integrating the motion-capture suit and synchronizing the player's physical body with their virtual avatar.

<video src="/images/projects/protocol223-exosuit.mp4" autoplay muted loop playsinline style="width:100%;border-radius:12px;margin:1.5rem 0;"></video>

## Building an immersive experience?

[Let's discuss your project](/en/contact)
