---
title: "Holybots Arena"
description: "Turnkey free-roam VR PvP game for VR arcades, events and permanent installations. 2 to 8 players."
date: 2026-04-10T13:20:00+02:00
tags: ["Game Development", "VR", "Free-roam", "PvP", "Arcade"]
url: "https://biggerinside.io/holybots-arena/"
icon: "&#129351;"
image: "/images/projects/holybots-arena-card.webp"
---

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## The turnkey VR arena

Holybots Arena is a free-roam VR team PvP game, distributed as a turnkey solution for VR arcades, events and permanent installations.

![Holybots Arena](/images/projects/holybots-arena-fight.webp)

## The universe

In a cyber-futuristic lab, service robots have broken free from their chains and clash over mysterious artifact fragments. Each player picks their archetype and steps into the metal frame of a rebel robot devoted to the cult of the artifact. Dodging, taking cover behind walls or holographic firewalls, outsmarting opponents: each match is an intense tactical showdown lasting 10 to 20 minutes.

The focus is on **teamwork and communication**: if a teammate is deactivated, the remaining players must recover their fragment to win.

![Holybots Arena Team Fight](/images/projects/holybots-arena-team.webp)

## Features

- **2 to 8 players** depending on configuration
- **10 to 20 minute matches**
- **Age**: 10+
- **No violence**: no zombies, blood or death

## Availability

Available in all [SynthesisVR](https://synthesisvr.com/) and [Delusion](https://delusion.fr/) venues.

## My contribution

As lead developer and co-founder of Bigger Inside, I built the technical architecture of Holybots Arena: game engine, free-roam multiplayer networking layer, VR rendering, gameplay systems and environment creation tools. The game shares a common technical foundation with Holybots Rising, adapted for the VR arcade format and the distribution requirements of the SynthesisVR and Delusion platforms.
