---
title: "Bigger Inside"
description: "Immersive VR experience creator for businesses. Tailored solutions for laser-game venues and VR arcades."
date: 2026-04-10T13:35:00+02:00
tags: ["Game Development", "VR", "B2B"]
url: "https://biggerinside.io"
icon: "&#129509;"
image: "/images/projects/biggerinside-card.webp"
---

![Bigger Inside](/images/projects/biggerinside-hero.webp)

## VR for entertainment

Bigger Inside designs and develops immersive virtual reality experiences for entertainment professionals. Founded in 2018 in Montpellier, France, the company offers turnkey solutions for laser-game venues and VR arcades.

## The approach

After 5 years of R&D, the team developed proprietary technology that merges real environments with video games. Players move freely in physical arenas while immersed in virtual worlds.

## Motion Capture

<video src="/images/projects/biggerinside-mocap.mp4" autoplay muted loop playsinline style="width:100%;border-radius:12px;margin-bottom:1rem;"></video>

Motion capture expertise integrated directly into the VR experience. Player movements are captured and rendered in real-time on their avatars.

## Custom Environments

![VR environment adapted to physical space](/images/projects/biggerinside-environment.jpg)

Virtual environments designed to precisely match physical venue spaces. Each arena is custom-modeled to merge the real and virtual worlds.

## My role

Co-founder and lead developer of Bigger Inside, I led the design and development of a large part of the technical stack powering our VR experiences.

It all started with the eXosuit — our motion capture equipment. I developed the microcontroller firmware that captures player movements in real-time, turning every physical gesture into an in-game action.

On the software side, I worked on the game architecture, the networking layer that synchronizes multiple players in free-roam, VR rendering, and several gameplay systems. I also designed the 3D environment creation tools that let us model virtual worlds mapped to real physical spaces — a core piece of our technology — as well as the companion app used by game masters to manage live sessions. Asset integration, game systems, production pipeline: all areas where I played a key role, alongside a team of co-founders with complementary skills.

## Presence

Showcased at CES 2019, incubated at BIC Montpellier.
